About the System

  • Currently Supported VR Platforms
    • HTC Vive / Vive Pro
  • Currently Supported OS
    • Windows 10
  • Release Date
    • TBA
  • Play Area Requirements:
    • Roomscale +
  • Required Input Devices:
    • 4X Vive Tracker 1.0/2.0
  • Genres:
    • vSport
    • Movement arts

1. The Controllers

  • Prop Logic uses position tracking and gesture recognition software to gamify a class of sports equipment called "Skill Toys".
  • Skill toys, or "props", are used for trick-based physical activities that often resemble martial arts or dancing.
  • Prop Logic gives props superpowers by adding virtual physics to their normal behavior.
  • As you wield our props in real life, they come alive in virtual space, as well:
    • You can feel them in VR because they're real
    • You can see them in VR because they're tracked
    • By learning their virtual powers, you can use them to interact with virtual spaces.

2. The Props

  • Prop Logic is currently working with 4 types of prop for games and performance:
    1. Poi
    2. Clubs
    3. Dragonstaff
    4. Doubles
  • Each prop uses one or more HTC Vive Tracker modules to digitize its behavior.
  • When used with the HTC Vive headset, the poi, clubs, dragonstaff, and double staves can all be used inside VR, while the Prop Logic System enhances their behavior in fantastic ways.
  • Trackers are mounted in a durable cage designed to achieve the highest possible telicity while also protecting them from impacts. They can be charged without being removed from the prop.

3. Cyberflow

  • Prop Logic is being used to build applications for VR that push the boundaries of physically active gaming.
  • Prop Logic Studio, and others, are working to bring movement artists, athletes, and consumers together through digital XR technologies.
  • Each application we discover contributes to a new paradigm for movement artists of the mid-21st century, and we're calling this paradigm Cyberflow.

4. Background

Skill Toys, often also known as props, are objects that promote physical dexterity, playfulness, and expressiveness through simple and accessible activities. At one time or another, you've probably seen someone using these toys; Poi, Hula Hoops, Yo-Yo's, juggling, or any one of numerous other examples. Many people use skill toys as instruments of expression to artfully produce patterns of motion, an activity known as "object manipulation" or "flow".

Most of us at Prop Logic Studio identify as "flow artists". We draw upon decades of experience in the language of visual music with skill toys to inform our work as hardware and software developers for the XR industry.

5. Telic Interfaces

Physical tools, adapted from real life, who's purpose is fulfilled in real life and XR simultaneously.

  • Modern motion tracking technology allows developers to capture real life activities involving real physical objects, and presents an exciting new opportunity for making controllers fun and engaging to use. We call this type of controller a telic interface, which can be thought of as a haptic interface in reverse. Whereas haptics make virtual things feel physically real, telics make the use of real physical things feel like part of the virtual environment.
  • Telics enhance user experience through self-contained gamification of the controller. Telic athletic equipment unifies eSports and real sports into the emerging field of vSports, enabling physical games and artistic mediums that are otherwise impossible.

6. Timeline

This will be a long path - we understand all too well just how bleeding-edge XR technology is for most people today, but that will change with time, and we'll be there as it does.

Expect installation demos at flow arts events starting in mid-2019.