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Some early progress from several months back - testing VR dragonstaff and juggling club solutions prototyped over at LanternSmith LLC. They're working well a...
#ArcSine Steam page is live!
A first-person PCVR precision puzzle platformer that doesn't make you sick...
https://t.co/cxiuQOl6dd
#VR #MadeWithUnity #Gaming
A first-person PCVR precision puzzle platformer that doesn't make you sick...
https://t.co/cxiuQOl6dd
#VR #MadeWithUnity #Gaming
Coming up on 10,000 hours. The life of a gamedev...
#gaming #gamedev #unity3d #VR https://t.co/vHZrrJvQup
#gaming #gamedev #unity3d #VR https://t.co/vHZrrJvQup

AR Contact lenses.
https://t.co/FHfs4Ppzbc
#VR #AugmentedReality
https://t.co/FHfs4Ppzbc
#VR #AugmentedReality
Unity's Addressables system is absolutely incredible. @ArcSineVR used to build out to 2.5GB on disk, and used over 2GB RAM at runtime. After Addressables: 188MB on disk. 400MB RAM!
Oh and the build time dropped from 55mins to less than 1.
#unity3d #gamedev #gamedevelopment #VR
Oh and the build time dropped from 55mins to less than 1.
#unity3d #gamedev #gamedevelopment #VR